Pixel Quest Notes

About Pixel Quest Notes

A notebook about games that reward planning.

Close-up of hands sketching a hex-grid map with coloured pencils

Why notes?

Strategy and building games are deep, and store pages rarely tell you how deep. We started keeping notes on how complex each game really is, how long a sitting takes and what to do first. This site is that notebook, tidied up.

What we cover

Factory builders, city builders, colony simulations, 4X, tactics and calm puzzle builders. We leave out games built around randomised paid rewards, casino-style mini-games or pay-to-win systems.

How we write a note

Each game is played for at least twenty hours, including a fresh start following our own first-three-hours plan. Complexity and session marks are judged against the other games in the notebook.

Independence

We buy our own games and accept no payment, keys or gifts for coverage. There are no adverts on this site.

Last updated 27 October 2026